Code to loading bay: Administration office (only accessed from the outside) Code to captains quarters: obtained by radio, the 'sandwich' conversation. Code to Cabin 1: in the Locker room (cant remember if shelf of lockers by the wall, or one of the lockers across the middle). The list is updated daily, so check frequently for new goodies. Code to lab: PDA near the lab, in the generator room. Door codes Cabin number 1: 1869 Captains cabin: 2679 Cargo bay: 1454 Access to the laboratory: 6483 Robotics compartment: 6666. Enjoy!īelow is our list of every active and valid Subnautica Aurora code we could find. As a quick reference, we have included Subnautica Aurora official trailer below. For more information, news and updates about the game please visit the game’s official page and the game’s YouTube channel. We also provide all expired codes to validate what you already have. Therefore, here at Pivotal Gamers, we constantly search the WEB to bring you every Subnautica Aurora code available before everyone else. Craft equipment, pilot submarines and out-smart wildlife to explore lush coral reefs, volcanoes, cave systems, and more – all while trying to survive. A massive, open world full of wonder and peril awaits you!ĭescend into the depths of an alien underwater world filled with wonder and peril. Subnautica is an underwater adventure game set on an alien ocean planet. It also contains a couple of unique decorative items – the Blue Cap and the Arcade Gorge Toy.Before diving into specifics about our Subnautica Aurora codes collection, let us briefly see what this game is all about. Next to the Captain’s Quarters, Cabin 1 is the only other room in the Living Quarters requiring a Door Code – which we found in a PDA in the Locker Room.Ĭabin 1 contains a couple of scannable furniture items that we have not yet encountered: the Wall Shelves and the Basic Double Bed. Captain’s QuartersĪt this stage of the game we don’t yet have the door code for the Captain’s Quarters, so don’t bother looking around for it in the Aurora. This door with burning debris in front of it can’t be opened. Maybe humans just arent built to navigate as well underwater as. In addition to the Keep Calm Kitty Poster in the Canteen, three other posters can be found in this area: Two different Prawn Suit Posters plus a Natural Selection II Poster.Ī few scattered fires are blocking doorways in this area. These are all of the Aurora door codes in Subnautica youll ever need. Scattered through the cabins are basic supplies (water, first aid, batteries) as well as PDAs with intimate details of the crews’ personal lives. The beds can be scanned for blueprints, and this is the only location in the game where the Carry All (a black duffel bag that can store items) can be acquired. With the exception of Cabin 1 and the Captain’s Quarters, most of the crew cabins in the Living Quarters are fairly similar. Moving on past the Canteen, the hallway branches left and right. Scannable items in this room include Bar Tables, Trash Cans, a Vending Machine, and Countertop.īehind the bar the Keep Calm kitty poster can be found, with the menu PDA sitting on the bar nearby. Though optional, it’s much easier to explore the Canteen if the fires are put out. The Canteen contains several scannable pieces of furniture, the Keep Calm Poster (found only here,) as well as a PDA containing the Canteen’s menu. The Supply Room contains a few Nutrient Blocks as well as several bottles of Filtered Water. Starting from the upper catwalk in the Prawn Bay, the Living Quarters can be found at the end of this hallway after passing the Supply Room and the Canteen. This guide is part of our series “ Subnautica: Exploring the Aurora.” This area offers lots of basic supplies as well as a few non-functional items that can’t be found anywhere else in the game. The next area that we’re going to explore is the Living Quarters.
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